Thanks DarkShadowWing,
I have some questions!
Why would I want to create a plane for land, then remove it?
It is to my understanding that the .b3d file contains everything from the mesh to textures, and any animation information within the mesh.
Therefore the texture should be in the .b3d file.
So when I loadmesh, why doesn't it work?
Have ALE automatically create it. Yeah, that is what programs like ALE, TED, and l3dt is for. There are 3 optiions for exporting, the .b3d file, (which I used to save the maps) the .x file, and a prop .txt file.
Which one were you referring to?
BTW, while we are on the subject, does anyone know of a loaded for the l3dt maps for blitz. I saw a demo of the standard version, and even though it only 2d in design, the maps creatred with that program is awesome.
The only reason I wouldn't buy it for Torque is because the GeoTerrain fulfills my needs for the Torque program. but for Blitz, or 3dGamestudio, the program would be awesome indeed!
I have some questions!
Why would I want to create a plane for land, then remove it?
It is to my understanding that the .b3d file contains everything from the mesh to textures, and any animation information within the mesh.
Therefore the texture should be in the .b3d file.
So when I loadmesh, why doesn't it work?
Have ALE automatically create it. Yeah, that is what programs like ALE, TED, and l3dt is for. There are 3 optiions for exporting, the .b3d file, (which I used to save the maps) the .x file, and a prop .txt file.
Which one were you referring to?
BTW, while we are on the subject, does anyone know of a loaded for the l3dt maps for blitz. I saw a demo of the standard version, and even though it only 2d in design, the maps creatred with that program is awesome.
The only reason I wouldn't buy it for Torque is because the GeoTerrain fulfills my needs for the Torque program. but for Blitz, or 3dGamestudio, the program would be awesome indeed!