Visually.
Visually you can't make D2 or StarCraft with Bmax, you'd need a 3rd party 3D engine, Diablo II is 3D but the perspective is tuned off, you'd have to fake it with isometric, which would actually be harder, you would be better off using the Irrlicht wrapper and make is non perspective, it would be loads easier. StarCraft, again it's using a nice 3D engine with good shaders, It even uses realtime dynamic landscape QuadTrees.
Technically.
Don't take Diablo II too lightly, I'm trying to make a Diablo style game and it's not for the faint hearted, sure the basics are straight forward but look at the actual gameplay features, the item spawning when you kill different level bosses and in-game dudes, and the Inventory, have you actually ever seen an Inventory made anywhere like it, with multi-size slots and the source, exactly, it's because it's not easy!!
So it is possible just depends on the angle of attack.
I think if your an experienced programmer it's possible.
Visually you can't make D2 or StarCraft with Bmax, you'd need a 3rd party 3D engine, Diablo II is 3D but the perspective is tuned off, you'd have to fake it with isometric, which would actually be harder, you would be better off using the Irrlicht wrapper and make is non perspective, it would be loads easier. StarCraft, again it's using a nice 3D engine with good shaders, It even uses realtime dynamic landscape QuadTrees.
Technically.
Don't take Diablo II too lightly, I'm trying to make a Diablo style game and it's not for the faint hearted, sure the basics are straight forward but look at the actual gameplay features, the item spawning when you kill different level bosses and in-game dudes, and the Inventory, have you actually ever seen an Inventory made anywhere like it, with multi-size slots and the source, exactly, it's because it's not easy!!
So it is possible just depends on the angle of attack.
I think if your an experienced programmer it's possible.