They're talking about the mainstream market, which exhibits this characteristic because it is hit-driven (meaning you throw a lot of money at a few triple-A games and cross your fingers that one of them will not only prove to be a hit but generate enough profit to pay for the rest). It's got nothing to do with Gish or anyone on this board's games.
It's also nothing new. Charles Cecil was touting pretty much the same figure ("95% of games lose money") at the State Of Play lectures in London and that must have been -- what? -- at least four or five years ago. That's probably why the original Forbes story is about EEDAR's algorithmic attempts to streamline game content rather than an already established statistic.
It's also nothing new. Charles Cecil was touting pretty much the same figure ("95% of games lose money") at the State Of Play lectures in London and that must have been -- what? -- at least four or five years ago. That's probably why the original Forbes story is about EEDAR's algorithmic attempts to streamline game content rather than an already established statistic.