Really you should be using something like this for the deadzone:
Joy_X# = GetValue( joyx() , .1 )
Say for example you have to use a high deadzone of .25. As soon as you hit .26 your speed will initially lurch rather than move smoothly.
You could also use deltayaw by parenting and positioning a pivot like so:
Stevie
Joy_X# = GetValue( joyx() , .1 )
function GetValue#( joy# , DeadZone# ) If Abs( joy ) < Deadzone joy# =0 Else joy# = ( Joy - Sgn( Joy ) * DeadZone ) / ( 1.0 - DeadZone ) EndIf return joy end function
Say for example you have to use a high deadzone of .25. As soon as you hit .26 your speed will initially lurch rather than move smoothly.
You could also use deltayaw by parenting and positioning a pivot like so:
pivot = createpivot( cube ) joy_x# = GetValue( joyx(), .1 ) joy_y# = GetValue( joyy(), .1 ) if abs( joy_x ) > 0 or abs( joy_y) > 0 positionentity Pivot, joy_x , 0 , joy_y DY# = deltayaw( cube , pivot ) turnentity cube, 0 , DY * .8 , 0 endif
Stevie