Expanded the list somewhat:-
DX9_Graphics3D
DX9_Cls
DX9_Flip
DX9_SetClsColor
DX9_StartImageDrawing
DX9_EndImageDrawing
DX9_LoadImage
DX9_LoadMaskedImage
DX9_CreateImage
DX9_DrawImage
DX9_SetAlpha
DX9_SetScale
DX9_SetRotationPoint
DX9_SetRotation
DX9_DegreeToRadian
DX9_End
DX9_DrawImageFromOrigin
DX9_LoadAnimImage
DX9_LoadMaskedAnimImage
DX9_DrawAnimImage
DX9_ReleaseImage
Its coming along! :)
I'm looking to match BlitzMax's capablititys regarding graphics, but the difference being DirectX9 will allow super doper frame rates too, and will unshackle Blitz+/3D users from DX7.
When this is over, and I'm pretty happy with it, I plan a DirectX10 pet jobbie lib... You could probably call this one a 'practice' session! :P hehehe
Next up, render targets! Oh er! ;)
Dabz
DX9_Graphics3D
DX9_Cls
DX9_Flip
DX9_SetClsColor
DX9_StartImageDrawing
DX9_EndImageDrawing
DX9_LoadImage
DX9_LoadMaskedImage
DX9_CreateImage
DX9_DrawImage
DX9_SetAlpha
DX9_SetScale
DX9_SetRotationPoint
DX9_SetRotation
DX9_DegreeToRadian
DX9_End
DX9_DrawImageFromOrigin
DX9_LoadAnimImage
DX9_LoadMaskedAnimImage
DX9_DrawAnimImage
DX9_ReleaseImage
Its coming along! :)
I'm looking to match BlitzMax's capablititys regarding graphics, but the difference being DirectX9 will allow super doper frame rates too, and will unshackle Blitz+/3D users from DX7.
When this is over, and I'm pretty happy with it, I plan a DirectX10 pet jobbie lib... You could probably call this one a 'practice' session! :P hehehe
Next up, render targets! Oh er! ;)
Dabz