I'm interested in what support is required, if you can build modules you may want to try the following cludge and perhaps post or send me a screen-shot of what is still wrong.
brl.mod/max2d.mod/imagefont.bmx[83]:
after replacing the Draw method with the above rebuild modules and test like so:
brl.mod/max2d.mod/imagefont.bmx[83]:
Global reversefont Method Draw( text$,x#,y#,ix#,iy#,jx#,jy# ) For Local i=0 Until text.length Local n=CharToGlyph( text[i] ) If n<0 Continue Local glyph:TImageGlyph=LoadGlyph(n) Local image:TImage=glyph._image If reversefont x:-glyph._advance*ix y:-glyph._advance*jx EndIf If image Local frame:TImageFrame=image.Frame(0) If frame Local tx#=glyph._x*ix+glyph._y*iy Local ty#=glyph._x*jx+glyph._y*jy frame.Draw 0,0,image.width,image.height,x+tx,y+ty EndIf EndIf If Not reversefont x:+glyph._advance*ix y:+glyph._advance*jx EndIf Next End Method
after replacing the Draw method with the above rebuild modules and test like so:
Graphics 640,480 TImageFont.reversefont=True DrawText "Hello",200,0 Flip WaitKey