how to undo AddMesh(a,b)

Blitz3D Forums/Blitz3D Beginners Area/how to undo AddMesh(a,b)

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Hmmm, interesting approach. I've never really had any problems with parenting guns and such to characters hands, or backpack/shoes etc.

Another way i though, was include everything that was to be attached to the mesh, and simply use vertexalpha to hide the parts i wouldn't need.