(good) networking (UDP) libs/code for BMax?

BlitzMax Forums/BlitzMax Programming/(good) networking (UDP) libs/code for BMax?

So, zawran, your system looks like very general server-client architecture:

- server is authorative and handles all the world updates based on client input

Question: how many objects (locations, items, maps, characters, etc.) do you think your game would have? I mean: how many object info needs to be sent from the server to the clients... Any rought estimations?

I didn't see anything about "input" in gnet, so it might not be a solution for you... but maybe it's just me.