So, zawran, your system looks like very general server-client architecture:
- server is authorative and handles all the world updates based on client input
Question: how many objects (locations, items, maps, characters, etc.) do you think your game would have? I mean: how many object info needs to be sent from the server to the clients... Any rought estimations?
I didn't see anything about "input" in gnet, so it might not be a solution for you... but maybe it's just me.
- server is authorative and handles all the world updates based on client input
Question: how many objects (locations, items, maps, characters, etc.) do you think your game would have? I mean: how many object info needs to be sent from the server to the clients... Any rought estimations?
I didn't see anything about "input" in gnet, so it might not be a solution for you... but maybe it's just me.