what kind of game are you making?
What I was looking for was something that could handle a RPG game in the style of Dungeon & Dragons where players move their party around using a 2D tilebased landscape and enter dungeons to fight monsters. (limited number of players since its just something for myself and a few friends to play with, probably never more than 8 at any given time)
What I wanted was to have all information stored on the server, which would just be a pc I have running online via my broadband connection, and when players have their party in a fight or if they find new treasures, then all that information is calculated on the server and relayed to the players.
Their actions, which would not be realtime, but rather turnbased would be sent to the server, it processes it and returns the result. This way the players would not be able to mess around with scores or items as everything is stored on the server and verified when changes are made.
This would also allow me to continously update the game world with new locations, new treasure items and such without having to update each client as maps and such are downloaded when they log on to play.
I am fairly handy with using blitzmax and have done all sorts of coding except for networking. I did look into gnet at some point but found it difficult to get to where I wanted, or perhaps I just did not get how it works.
So I have been on the lookout for something already made where there were a simple set of function calls that would handle the behind the scenes stuff and where I would not have to learn a lot about networking.
If nothing comes around I will probably be giving gnet another look over once I get somewhere with the game where it would have to start communicating via the internet. At the moment its mostly just a few different pieces of test code and some ideas. But its something I have been wanting to make for a long time now.