I am triying to add a weapon, a shield, an armor, and some other freaky things to a main entity. Player could then de-select the sword and throw it away, or keep it in inventory, by using a 2d-interface similar to diablo inventory system, and add another kind of weapon instead. Main entity is animated (3000 frames), and has some particle systems linked to some specific vertex, so things wouldnt work as expected using entityparent. I`ve found some useful code here: "Attach Body Parts by Leon Drake" http://www.blitzbasic.com/codearcs/codearcs.php?code=1917
And my problem is solved with a few little modifications.....
Thank you very much, Stevie (and Leon)!!!!!!!!!!!!!!!
And my problem is solved with a few little modifications.....
Thank you very much, Stevie (and Leon)!!!!!!!!!!!!!!!