Box2D and "edges"

BlitzMax Modules Forums/Brucey's Modules/Box2D and "edges"

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I'm also wondering if those edges Shapes are more or less quicker in term of calculation speed than a bunch of normal convex polygons.

That's what I was wondering too. I haven't seen anything yet which says either way.
Perhaps they'll answer your post :-)

Maybe it would be easier to think about a new helper method to transform or directly use blitzMax array instead.

Possibly... one which expects an array of coordinates. Something for me to ponder...