Game Engines???

Blitz3D Forums/Blitz3D Programming/Game Engines???

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I agree with you on the point that actually getting to write an engine (whether it is universal or specific) is crutial. You'll always end up having a loop where you will constatly update the game based on player input; that point of stability denotes that you have an engine running.

But I would definately write a specific engine for each game I would make; that's just a matter of personal opinion :D