Picklesworth review is wicked.
In two hours of gameplay I already had two movie-like experiences which were not scripted and allowed only by good level design, human-like AI behaviour and clever ideas. Attention to detail and realistic object placement is impressive, the setting astoundingly immersive. We could say that it's Stalker done good with an unbiased African setting.
@Picklesworth: Controls are good, never had to push a cabinet, vehicle control have an excellent real-life feel, do not stuck unless driving wheels are off the ground and it's actually better to leave them off firing zones if you don't want to blow up, chicken and cattle actually react, leaning would be good but it's not much of a problem. Malaria is one of the good ideas to add non-scripted narrative (when I was being shoot in the desert in an action packed situation and had to hide behind something to get my damn pills, I was actually entertained by the dramatic situation). About the AI, what you tell it's beyond my experience (going in front of an enemy which doesn't see you? I can't go nearer than 100mt in daylight before being seen!).
In two hours of gameplay I already had two movie-like experiences which were not scripted and allowed only by good level design, human-like AI behaviour and clever ideas. Attention to detail and realistic object placement is impressive, the setting astoundingly immersive. We could say that it's Stalker done good with an unbiased African setting.
@Picklesworth: Controls are good, never had to push a cabinet, vehicle control have an excellent real-life feel, do not stuck unless driving wheels are off the ground and it's actually better to leave them off firing zones if you don't want to blow up, chicken and cattle actually react, leaning would be good but it's not much of a problem. Malaria is one of the good ideas to add non-scripted narrative (when I was being shoot in the desert in an action packed situation and had to hide behind something to get my damn pills, I was actually entertained by the dramatic situation). About the AI, what you tell it's beyond my experience (going in front of an enemy which doesn't see you? I can't go nearer than 100mt in daylight before being seen!).