Thanks VIP3R (;-), managed to create two meshes at this post:-
http://www.blitzbasic.com/Community/posts.php?topic=81131#914022
Now just gotta correlate it to somehow blending in two pngs.... I'm considering trying to see my car bodies in wireframe to help me apprecaite if there is the necessary meshes created along the lines of the following code:
ode\geom=dCreateBox(Space,3,1,4) ; I think this line intelligently makes all the quads to make a cube, whereas the assistance I'm receiving is along the lines of building a 'entity' from the most basic commands:-
Somehow I need to maybe extract the information from createbox to pick out the individual sides of the entity.... I'm not sure how yet.
http://www.blitzbasic.com/Community/posts.php?topic=81131#914022
Now just gotta correlate it to somehow blending in two pngs.... I'm considering trying to see my car bodies in wireframe to help me apprecaite if there is the necessary meshes created along the lines of the following code:
ode\geom=dCreateBox(Space,3,1,4) ; I think this line intelligently makes all the quads to make a cube, whereas the assistance I'm receiving is along the lines of building a 'entity' from the most basic commands:-
Graphics3D 800, 600, 0, 2 SetBuffer BackBuffer() ;create new mesh(s) mesh = CreateMesh() mesh2 = CreateMesh() ;create surface(s) surf = CreateSurface(mesh) surf2 = CreateSurface(mesh2) ;create 4 vertices v0 = AddVertex(surf, 1, 1, 0, 1.0, 1.0) v1 = AddVertex(surf, 1, -1, 0, 1.0, 0.0) v2 = AddVertex(surf, -1, -1, 0, 0.0, 0.0) v3 = AddVertex(surf, -1, 1, 0, 0.0, 1.0) ;create another 4 vertices v4 = AddVertex(surf2, 3, 1, 0, 1.0, 1.0) v5 = AddVertex(surf2, 3, -1, 0, 1.0, 0.0) v6 = AddVertex(surf2, 1, -1, 0, 0.0, 0.0) v7 = AddVertex(surf2, 1, 1, 0, 0.0, 1.0) ;create 2 triangles AddTriangle surf, v0, v1, v2 AddTriangle surf, v2, v3, v0 ;create 2 more triangles AddTriangle surf2, v4, v5, v6 AddTriangle surf2, v6, v7, v4 ;create camera cam = CreateCamera() MoveEntity cam, 0, 0, -5 ;main loop Repeat ;w = wireframe WireFrame KeyDown(17) RenderWorld Text 0, 0, "w = wireframe" Flip ;esc = exit Until KeyHit(1) End
Somehow I need to maybe extract the information from createbox to pick out the individual sides of the entity.... I'm not sure how yet.