WB3D forced repaint event?

Blitz3D Forums/Blitz3D Userlibs/WB3D forced repaint event?

Thanks Kev, sounds like a good trick! It would be so good if can get this to work, for sure!!

@John; No I don't believe it's in the help files. I use the decls for reference anyway ;) It takes a gadget/window handle and a 'state', setting state 0 seems to turn off the automatic repaint/redraw, whilst state 1 enables it again. How it otherwise behaves or should be used I have no idea - sorry that's all I know on it :D

Thanks again guys,
Next round's on me!

D.