Thank you very much for all the help
I've just made a test program and it appears to be a *lot* faster by doing a check to make sure the image is going to be displayed inside the screen boundary before doing a DrawImage call.
BTW will Flip 1 also absorb all the CPU time (like Flip 0) ?
I've just made a test program and it appears to be a *lot* faster by doing a check to make sure the image is going to be displayed inside the screen boundary before doing a DrawImage call.
BTW will Flip 1 also absorb all the CPU time (like Flip 0) ?