3ds Max - Merge Polygons?

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>>What I'm trying to do is manually reduce the polycount of some models, because I don't like the job that any of the plugins do. I can do a much better job pretty quickly manually, but I need to keep the UV coordinates.<<

That shouldnt be a problem..I assume that your 3D model already has applied UVW mapping and that its not collapsed...so here are steps

1) Clone your original model
2) Select clone model
3) Select UVW mapping modifier and delete it
4) Cut, hack 'n slack your clone
5) When done with poly optimization, select original
6) Right click on to UVW mapping modifier
7) Select COPY from pop up window
8) Select clone model
9) Apply UVW mapping modifier
10) Select UVW mapping modifier in clone object stack
11) right click on to clone UVW mapping modifier
12) choose PASTE from pop up window

That will do trick...thats how I do things...I assume optimization doesnt involving deleting polys and making holes in mesh..I hope this helps..