Ok, thanks. I suppose I'll just go through the index. Doesn't require much time anyway so I think it's fine.
One more newb question about rays:
- should I do call dSpaceCollide(Space,World,ContactGroup) every time I create a ray?
- or... can I simply first create X number of rays, and after those are created call the dSpaceCollide (and then after that - delete all rays)
One more newb question about rays:
- should I do call dSpaceCollide(Space,World,ContactGroup) every time I create a ray?
- or... can I simply first create X number of rays, and after those are created call the dSpaceCollide (and then after that - delete all rays)