JV-ODE Physics Thread 11

Blitz3D Forums/Blitz3D Userlibs/JV-ODE Physics Thread 11

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Hmm, have you listed the collision geoms to see how they are indexed. Depending on the types of space used, they may already be indexed in a certain order. I'm sure they're indexed based on their size in hash spaces.

You can also try using dSpaceCollide2(geom1,geom2,world,group) to check collisions between two specific geoms (or spaces).