Alternative 3D Indie Languages?

Miscellaneous Forums/General Discussion/Alternative 3D Indie Languages?

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I've got GLBasic and Cobra :)

I actually won this years GLBasic/GP2X coding competition, with my game B'lox!. It's a nice little language, that is faster, more powerful and has more features than Blitz3D, but not quite upto the standard of BlitzMax just yet. GLBasic can (via Gernot until the next update) turn code out for the Wiz and is soon going to be able to spit code out for the Pandora too.

As for Cobra, it appears to be quite powerful, but the language syntax itself is not particularly nice or intuative (neither is BlitzMax, but I get alot done more quickly with that). Speed isn't upto BMax either. It's just not my cup of tea.

I started developing in Max at the same time as Cobra and wanted to compare speeds and performance of both languages, so I created the same game in both languages. BMax dumped on Cobra in all areas - so I dumped Cobra. I've never used it since.

So currently I used BMax and GLBasic. But I'm a 2D coder only, so can't compare 3D functionality between GLB and Cobra.