Heres a quick bit of code you can copy and paste to see for yourself:-
First, click somewhere on the terrain in front of the camera, then hold down A to make it grow, and you'll see what I mean.
Its a poser, it really is!
Dabz
Graphics3D 640,480,16,2 SetBuffer BackBuffer() TerraSize=128 x_scale=10 y_scale=50 z_scale=10 radius# = 1 camera=CreateCamera() PositionEntity camera,(TerraSize*x_scale)/2,50,-10 RotateEntity camera,30,0,0 light=CreateLight() RotateEntity light,90,0,0 terra=CreateTerrain(TerraSize) TerrainDetail terra,3000 ScaleEntity terra,x_scale,y_scale,z_scale EntityPickMode terra,2 ; Texture terrain grass_tex=LoadTexture("tex.jpg") EntityTexture terra,grass_tex While Not KeyDown(1) If KeyHit( 17 )=True Then enable=1-enable : WireFrame enable If MouseDown(1) CameraPick(camera,MouseX(),MouseY()) TFormPoint(PickedX(), PickedY(), PickedZ(), 0, Terra) x = TFormedX() z = TFormedZ() radius = 1 End If If KeyDown(30) radius = radius + (TerrainHeight(terra,x,z));+0.3 For xx=-radius*5 To radius*5 For zz=-radius*5 To radius*5 x1=xx+x z1=zz+z e#=Sqr(xx*xx+zz*zz) h#=(radius#/10)-(e/Sqr( (radius)*(radius) + (radius)*(radius) ) ) If h# > TerrainHeight(terra,x1,z1) h1#=-Cos(h*180.0)/2.0+0.5 If h1<0.0 Then h1=0.0 If h1>1.0 Then h1=1.0 ModifyTerrain terra,x1,z1,h1 End If Next Next End If RenderWorld Text 0,40,"Terrain Height: "+ TerrainHeight(terra,x,z) Flip Wend End
First, click somewhere on the terrain in front of the camera, then hold down A to make it grow, and you'll see what I mean.
Its a poser, it really is!
Dabz