Thanks Steve but all that does (Before and after adding to MinHeight) is make a spikey point on the terrian.
I have come up with this:-
Which grows the hill, but when it begins to sprout from the ground its more of a upside down funnel than a hill until it gets half way before forming a nice roll, then when the top of the hill hits the 1.0 ceiling it then expands into a craggy mess!?!
I'll plug away, it'll come eventually, but I was just hoping someone would have something on hand...
Dabz
I have come up with this:-
radius = radius + (TerrainHeight(terra,x,z));+0.3 For xx=-radius*5 To radius*5 For zz=-radius*5 To radius*5 x1=xx+x z1=zz+z e#=Sqr(xx*xx+zz*zz) h#=(radius#/10)-(e/Sqr( (radius)*(radius) + (radius)*(radius) ) ) If h# > TerrainHeight(terra,x1,z1) h1#=-Cos(h*180.0)/2.0+0.5 If h1<0.0 Then h1=0.0 If h1>1.0 Then h1=1.0 ModifyTerrain terra,x1,z1,h1 End If Next Next
Which grows the hill, but when it begins to sprout from the ground its more of a upside down funnel than a hill until it gets half way before forming a nice roll, then when the top of the hill hits the 1.0 ceiling it then expands into a craggy mess!?!
I'll plug away, it'll come eventually, but I was just hoping someone would have something on hand...
Dabz