I think the review is really quite harsh actually.
Indeed, the reviewer makes some positive comments about the gameplay, but this bit below is a bit too far in the negative direction, and is in fact completely unfair in my opinion.
Just because it doesn't look like Bioshock et al, doesn't mean that it has no merit. Grrr...
Indeed, the reviewer makes some positive comments about the gameplay, but this bit below is a bit too far in the negative direction, and is in fact completely unfair in my opinion.
Imagine, if you will, rooms that have no feature other than four blank walls. Imagine smoke and explosion effects so primitive that they look like an ad-hoc collection of rectangles, and a radar screen littered with such chunky, jagged objects that you feel like you've chosen the wrong resolution. Imagine simplistic wireframe borders and a color palette so limited that floors blend into walls and walls into ceilings and ceilings into sky. In this way, the game seems less a retro flashback than a low-budget college project.
Just because it doesn't look like Bioshock et al, doesn't mean that it has no merit. Grrr...