I actually enjoy these debates, please don't take it to email.
Hm, well, i've learned before never to say i'm leaving or wont say anything - it's all to easy to be drawn back into a discussion when an invalid point is left unchallenged. The problem then is that is the path to Godwin's Law.
Fundamentally the problem here has been lost in the details. Flameduck is arguing from the stand point of all MMO projects must be big - if that was true, then all FPS games must be made by EA, and indie coders should stick to puzzle games. The details however, are about theoretical concepts based upon two different perspectives: One, the fixed experience of a single failed attempt; Two, the view that there is more than 1 way to solve every problem.
Whilst discussing these details from my perspective the points I raise will never fit into Flameducks view of what an MMO is, because he's tried making one and stuff I say may not apply to his game design.
It's a problem of fixed perspective, and nothing I say will make any odds. Even proof that BlitzMax has multi-threading was rejected first time around, and likely will again. There is little useful information 3rd parties can glean from such a debate.