Pivot Point centering

Blitz3D Forums/Blitz3D Programming/Pivot Point centering

well...what about:

- loop through all of the vertices, averaging their position (so you get the center of the visible geometry)
- than call "positionmesh sphere, -averageX,-averageY,-averageZ" to center the visible geometry on 0,0,0 (but w/o repositioning the entities pivot)
- and then call "positionentity sphere, averageX,averageY,averageZ" to move your entity to the averaged position.

that should move the pivot to the center of your visible geometry... :)