At first glance (although with the way my flu addled brain is working at the moment, meh!) it appears that the above code doesn't take into account the whole TImage texture resizing thing.
Does the amount of scaling required vary with different image sizes?
[edit]
Now that I've noticed the link to the image you used, I'm certain it's the pixel to texel conversion thang...1024/800 = 1.28...
[/edit]
Does the amount of scaling required vary with different image sizes?
[edit]
Now that I've noticed the link to the image you used, I'm certain it's the pixel to texel conversion thang...1024/800 = 1.28...
[/edit]