I am not sure that I understand properly...what you saying is to center mesh around 0,0,0, what is fine..then move sphere or vertices to a proper position of my pivot..but far as i can see from your explanation, my pivot was not moved at all..i want to move pivot shown on pic, on to proper position within sphere(or any other custom object), what is in setup you propose, unknown location..so how to move my vertices/entity there if I dont know location at all? Pivot on pics i show is not center of scene..its sphere pivot purposely moved out..how to push it back?? Can you be more specific Ross..here is what I dont understand..
1) use fitmesh so my sphere is centered around 0,0,0......fine
2) Positionentity, or move the vertices , moveentity to your pivot point
point (2) is something I dont understand..how you know what are X,Y,Z of that pivot of mine, if it was never existed on place i wanted it to be, in order to make a moveentity?
1) use fitmesh so my sphere is centered around 0,0,0......fine
2) Positionentity, or move the vertices , moveentity to your pivot point
point (2) is something I dont understand..how you know what are X,Y,Z of that pivot of mine, if it was never existed on place i wanted it to be, in order to make a moveentity?