I understand right, instead of coding in the input into the game, I should make the players all the same, yet 'labelled' differently. They react upon the same kind of input, yet accompanied by a sender with the corresponding label.
Quite different than a single player game. Although, I should tweak my 'key input system' a bit, if I want to be able to have the option that the potential player can configure his own keys in the games setup.
Quite different than a single player game. Although, I should tweak my 'key input system' a bit, if I want to be able to have the option that the potential player can configure his own keys in the games setup.