Fair enough. I'll have a go at UV mapping and texturing it.
I'm not so sure about animation. This type of model is probably best animated programmatically (by scrolling the texture on the tracks to move/turn; rotating the body to yaw the gun and sensors; and by pitching the gun to point at the target).
I'm not so sure about animation. This type of model is probably best animated programmatically (by scrolling the texture on the tracks to move/turn; rotating the body to yaw the gun and sensors; and by pitching the gun to point at the target).