MMO with B3D

Miscellaneous Forums/General Discussion/MMO with B3D

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http://freeworldonline.com/ was written in B3D, it vanished for a while and is back now - I dont know if it's still B3D.

The problem isnt the tools, it's making all of the media. From a programming point of view doing portalised data comms is not difficult and MMO gameplay is typically much simpler than more complex single player games. It's not something a newbie is going to pick up and run with on the first go, but Blitz is fully capable of delivering an MMO.

Out of choice I would personally use BMax for the server side, as running the game server on linux boxes is substantially cheaper - look at dedi server rentals and you'll find linux servers are around 60% of the price.

The other alternative is to build your own, which is what I do. Building it into the same case that your host uses should get you prices of around £60 a month, which is a bit cheaper than renting but the downside is maintenance in case of failure.

Most importantly though, is the issue of making all of the media. This is what kills very nearly every indi MMO ever attempted. MMO's need a LOT of media. A single player game has 1 main character, an MMO - well you need variety, people need individually identifyable avatars... You need dozens and dozens of combinations, if not hundreds. It's a lot of work.