I too had some real issues with lighting / cls colours (fogging) etc....I got sick of trying to mentally visualise what my colour scheme would look like, so I wrote my own, in-game color mixer; much like photoshop's Hue/Saturation mixer that gives rseults in real-time.
Values you need to be concerned with should be...
Sunlight / moonlight: (your main light that simulates day / night)
Ambient Colours: This effect will simulate a sort of reflected, scattered light. (moon glow etc)
Fog Colour 1 - [CameraFogColor ]....the main fog colour...Misty Haze!
Fog Colour 2 - This is the Camera CLS Color and should be close or the same as fog colour 2....its the fog background hue [CameraClsColor]
Sky Colors : If you have a skydome or box, make sure you can adjust this...helps if your sky is mid-range grey to start with.
If you can alter all the above variables 'in-game' you will quickly see a massive productivity boost in your work. Setting a full Blue Value (0,0,255) for the Ambient Light while the Sky Color is full red (255,0,0) can produce a funky effect....and converse to that, choosing subtle variances between all of the atmospheric elements can result in realistic lighting sceenes without too much effort.
Guessing colours is almost impossible without real-time adjustments....so do yourself a favour and write a color mixer!
Values you need to be concerned with should be...
Sunlight / moonlight: (your main light that simulates day / night)
Ambient Colours: This effect will simulate a sort of reflected, scattered light. (moon glow etc)
Fog Colour 1 - [CameraFogColor ]....the main fog colour...Misty Haze!
Fog Colour 2 - This is the Camera CLS Color and should be close or the same as fog colour 2....its the fog background hue [CameraClsColor]
Sky Colors : If you have a skydome or box, make sure you can adjust this...helps if your sky is mid-range grey to start with.
If you can alter all the above variables 'in-game' you will quickly see a massive productivity boost in your work. Setting a full Blue Value (0,0,255) for the Ambient Light while the Sky Color is full red (255,0,0) can produce a funky effect....and converse to that, choosing subtle variances between all of the atmospheric elements can result in realistic lighting sceenes without too much effort.
Guessing colours is almost impossible without real-time adjustments....so do yourself a favour and write a color mixer!