> Combined with the nightmare already involved with upgrading DX driven engines to keep up with changing and often conflicting DX specifications
I was thinking more of casual games and using something like WPF, but considering how much MS has changed (meaning, just dumped the old way of doing things) with WPF versus the only a few years old windows forms in .NET, well - I can't really argue with you...
I was thinking more of casual games and using something like WPF, but considering how much MS has changed (meaning, just dumped the old way of doing things) with WPF versus the only a few years old windows forms in .NET, well - I can't really argue with you...