Hey Ross. It doesn't move at all. I've also tried placing that code after the UpdateWorld, like you suggested, but same result.
Can it have something to do with that fact that the mesh is also doing an animation? If so, how to fix that?
If I use the camera to rotate it the roll angle gets messed up, and I really want to do this with the joint, for extra body movement realism. I have some good ideas to make a full 3D body for the FPS player, just hope I can realise them ...
edit :
Yes, its the animation. How can I still have control, while playing an animation with the rest of the joints? If its even possible...
Thanks!
Can it have something to do with that fact that the mesh is also doing an animation? If so, how to fix that?
If I use the camera to rotate it the roll angle gets messed up, and I really want to do this with the joint, for extra body movement realism. I have some good ideas to make a full 3D body for the FPS player, just hope I can realise them ...
edit :
Yes, its the animation. How can I still have control, while playing an animation with the rest of the joints? If its even possible...
Thanks!