Exporting an Animated Mesh as a Static Mesh 3dsMax

Miscellaneous Forums/Content Creation Tools/Exporting an Animated Mesh as a Static Mesh 3dsMax

its simple Gabe..just do right click on to your SKIN modifier(it should be already in stack) and choose COLLAPSE from pop up menu...then click yes and its done..your character will be in pose you want to(previously before collapsing move animation slider on to pose you want)...character mesh will be separated from bones after collapsing so just delete bones and export your mesh as a static on in pose you want..I hope this helps