Particle candy: Hide all particles?

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I just purchased Particle Candy after reading the comments about it. So far it works as expected.

Only one problem... I am sure this is possible somehow as the particles supposedly belong to a single mesh for each emitter or so.

We are having post-process rendering in our game, and I need the particles to be rendered only on one of the three renders. Easiest way out is to obviously hide the particles for the other renders.

I emailed the maker of this engine but so far I haven't received any response on this. Has anybody here messed around with it enough to know how to possibly hide them? and I don't mean hiding the emitter but the particles themselves.

Thanks in advance.