odd entityshininess problem

Blitz3D Forums/Blitz3D Beginners Area/odd entityshininess problem

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Odd. If you do an 'UpdateNormals ripple' before applying any of the visible properties, the EntityColor is not applied to the rectangle either.

Switching 'FlipMesh' to be before the visible properties are applied didn't change anything, so that's apparently not the cause of the problem.

Creating a brush and using PaintMesh and PaintSurface didn't fix the problem.