I don't see how they have their engine available to games, but I might just still be tired or HORRIFICALLY PISSED OFF at that MOUSE EVENT failing, not sure.
My synth will have a pure engine source, which would get compiled with the game to create all the sounds from scratch at the beginning of the game. This way no soundfiles have to get attached to the file or rather delivery in any form. Once you start the game, it will create all audiofiles on the fly, probably filling up memory to any conceivable amount in full 16bit quality...lemony fresh effects and potentially even music, but I'm not sure if I get to continue this, thanks to THE MOUSE EVENT skipping crap! If I only knew what I've tapped into with that one?
The weirdest f#$king thing is that it only happens under very specific cirumstances, yet, I can only reproduce the first appearance of it, yet, super reliabaly. If you have managed to edit our the first occurance of the bug, you may edit for ever, making infinite amounts of markers with the wildest dragging frenzy and nothing fails. Except then...suddenly...for the same bizarre reasons, it may happen again... and what happens doesn't make the program fail, it only makes the events fail except timertick...
Anyone ever encountered anything like that?
My synth will have a pure engine source, which would get compiled with the game to create all the sounds from scratch at the beginning of the game. This way no soundfiles have to get attached to the file or rather delivery in any form. Once you start the game, it will create all audiofiles on the fly, probably filling up memory to any conceivable amount in full 16bit quality...lemony fresh effects and potentially even music, but I'm not sure if I get to continue this, thanks to THE MOUSE EVENT skipping crap! If I only knew what I've tapped into with that one?
The weirdest f#$king thing is that it only happens under very specific cirumstances, yet, I can only reproduce the first appearance of it, yet, super reliabaly. If you have managed to edit our the first occurance of the bug, you may edit for ever, making infinite amounts of markers with the wildest dragging frenzy and nothing fails. Except then...suddenly...for the same bizarre reasons, it may happen again... and what happens doesn't make the program fail, it only makes the events fail except timertick...
Anyone ever encountered anything like that?