i trying all export opcions possible..
now the b3d i post have visible bones..
but if you findchild a bone, in the chest for example...-->
chest_bone = findchild (player,"bone03") ...
and turn the entity chest_bone, the mesh skin, in blitz, work with the bone turn. but not with the animation...
now the b3d i post have visible bones..
but if you findchild a bone, in the chest for example...-->
chest_bone = findchild (player,"bone03") ...
and turn the entity chest_bone, the mesh skin, in blitz, work with the bone turn. but not with the animation...