anybody have any ideas for a quick interpolation algorithm that would look something like this... as opposed to the second cosine graph?
thanks!
0 0 0 0 0 0 0 0 0 0 0 0 00 00 000 000 0000 0000 00000000000000000000000000000000000000 0000 0000 000 000 00 00 00 00 0 0 0 0 0 0 0 0 00 00 00 00 00 00 000 000 000 000 0000 0000 0000000
thanks!