sound.samples not 16 bit - PLEASE HELP!

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Local AudioPtr:Short Ptr = Short Ptr(sample.samples)
For Local i = 0 To 10000
	AudioPtr[i] = Sin(i*3.6)*5000
Next

sample.samples is a byte pointer, so anything you write to it will only be in bytes, so you need to use a short pointer for 16bit sound.

floating point audio is 32bit and not supported by blitzmax audio.