Vector Help

Blitz3D Forums/Blitz3D Programming/Vector Help

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I think it helped :| So with the
zx#=(EntityX( wheels[2],True )+EntityX( wheels[4],True ))/2
zx=zx-(EntityX( wheels[1],True )+EntityX( wheels[3],True ))/2


AlignToVector stores that calculation/proceedure and uses it to make a vector?