I'm sure a user of this forum and blitz3d, who made the FPS framework networking example, had issues with extreme numbers of frame. Was it 4000+ or 10000+, i can't remember, and i'm sure it was to do with speed, ie an extreme slowdown.
Details are sketchy, as i don't remember exactly, but a limit does exist with regards to speed/memory and it's round about that shaky figure i put up there ;o)
I've personally used 1,500 frames and not noticed anything.
Details are sketchy, as i don't remember exactly, but a limit does exist with regards to speed/memory and it's round about that shaky figure i put up there ;o)
I've personally used 1,500 frames and not noticed anything.