MaxMod Streaming ChannelPlaying() incorrect...

BlitzMax Forums/BlitzMax Programming/MaxMod Streaming ChannelPlaying() incorrect...

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Played around with the delay on this and it would appear that a delay of over 500ms on my machine sometimes returns a false negative from ChannelPlaying() when streaming in an ogg music track. And always returns a false negative when the delay is over 750 ms!

Has anyone else encountered this problem?