BLIde stable release 0.9.58-A available

BlitzMax Forums/BlitzMax Programming/BLIde stable release 0.9.58-A available

BLIde has 2 kind of project management, Solutions (where BLIde handles files), and Unmanaged Projects (where the coder manages files). You're not forced to use Solutions!!! Anyway, with solutions you can decide exactly how you want to organize the compilation of your app, you can split it to as many includes as you wish, giving each include a separate compilation 'unit'. So thinking on solutions like a 'include everything' scenario is just a reflection of a bad design of the solution. Read 'How to create compilation clusters' on the documentation about solutions and you'll see how you can organize them, even hieratically so you can define, as instace, 10 separate compilation clusters for your game, each one of them can the also import several compilation clusters, so you can split compilation as much as you wish!
I think I need to change the documentation and make this a bit more intuitive... I'll see how to... SUGGESTIONS ARE WELCOME!!


Thanks for the Response. I'll take a look at it.

I still found myself using BLIde to code today, so I am reluctant to give it up.