MAX Bone B3D Export

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well, I read the page and am still at a loss.

I can see the animation in the B3D Export Viewer, so in theory the animation IS exporting ok, just my code may be the problem.

I am using this ;

temp_worm=LoadAnimMesh("./temp/worm.b3d")
ExtractAnimSeq (temp_worm, 0,100)

For iworm=1 To CountChildren(temp_worm)
	If EntityName(GetChild(temp_worm,iworm))="Section21"
          Animate GetChild(temp_worm,iworm),1,1,0,1
	EndIf
Next



** EDIT ** I found out what I was doing worong, the code above does work for the child.

Sooo...how should I go about animating all 12 Children in the file? "GET" all as children and Animate? Or is there a better way to do it ?