well, I read the page and am still at a loss.
I can see the animation in the B3D Export Viewer, so in theory the animation IS exporting ok, just my code may be the problem.
I am using this ;
** EDIT ** I found out what I was doing worong, the code above does work for the child.
Sooo...how should I go about animating all 12 Children in the file? "GET" all as children and Animate? Or is there a better way to do it ?
I can see the animation in the B3D Export Viewer, so in theory the animation IS exporting ok, just my code may be the problem.
I am using this ;
temp_worm=LoadAnimMesh("./temp/worm.b3d") ExtractAnimSeq (temp_worm, 0,100) For iworm=1 To CountChildren(temp_worm) If EntityName(GetChild(temp_worm,iworm))="Section21" Animate GetChild(temp_worm,iworm),1,1,0,1 EndIf Next
** EDIT ** I found out what I was doing worong, the code above does work for the child.
Sooo...how should I go about animating all 12 Children in the file? "GET" all as children and Animate? Or is there a better way to do it ?