MAX Bone B3D Export

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I have a basic tube (whipping garden hose) in MAX6 (w/B3D Pipeline) and I have it boned and it animates in max just fine.

I export it as a .b3d with ALL options selected in the B3D Pipeline Export window and the only thing that moves in my game is the bones themselves (visible) but not my mesh, also visible.

So what is the trick to exporting bone-mesh anims from max with the B3D Pipeline?

thx for any help :)