Pixel data from GLTexFromPixmap()

BlitzMax Forums/BlitzMax OpenGL Programming/Pixel data from GLTexFromPixmap()

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Would it be safe to hold like.. 5000 44x44-44x144 tiles in vram? :o

Can we use GLVertex2f with pixmaps? (I'd like to just deal with the pixmaps so saving/loading is easier) Obviously not..

BTW I'm saving additional information in the file aswell (eg. tile id, name, flags, and pixel data.)