Would it be safe to hold like.. 5000 44x44-44x144 tiles in vram? :o
Can we use GLVertex2f with pixmaps? (I'd like to just deal with the pixmaps so saving/loading is easier) Obviously not..
BTW I'm saving additional information in the file aswell (eg. tile id, name, flags, and pixel data.)
BTW I'm saving additional information in the file aswell (eg. tile id, name, flags, and pixel data.)