Way to speed up the loading of game music?

BlitzMax Forums/BlitzMax Programming/Way to speed up the loading of game music?

Excellent I now have the music streaming from incbin thanks to the MaxMod Module's CreateAudioStream(URL) command.

However I have noticed an oddity, when I first startup my game the first track is triggered during the loading screen and then once in the main game loop I have a updateMusic method that checks the myChannel.Playing() status to test when the track completes and start the next one.

Now the first track starts fine whilst the game loads (now a couple of seconds), but once the updateMusic method is called from the main game loop it's call to test if the channel is Playing return's false (???) and the game switches to the next track and which plays fine?

This was not an issue with the previous LoadAudio version, is this a bug in the Streamed audio module?