Im just tracing thru the code and its VertexDeform() that is the bottleneck.
Im wondering if the anim is loading in correctly...
In the loop
Almost all of the debug output is saying that I have over 4000 ? ( which i presume is saying that I have over 4000 verts that get effected by the bone ?) In the editor of course this isnt the case.
Im wondering if the anim is loading in correctly...
In the loop
For Local anim_surf:TSurface=EachIn ent.anim_surf_list .. . debuglog(anim_surf.no_verts) <----- For vid=0 Until anim_surf.no_verts
Almost all of the debug output is saying that I have over 4000 ? ( which i presume is saying that I have over 4000 verts that get effected by the bone ?) In the editor of course this isnt the case.