I've got an animated B3D that contains 36 bones, 22 textures, 5600 verts, 500 frames of anim .
If I take out "UPDATEWORLD" frame rate is normal, so im sure its just the animation thats causing the slowdown and not the polycount of the model.
Is it just that Minib3d is really slow at animation, is this too large an animation for it ? or am I missing something obvious...
If I take out "UPDATEWORLD" frame rate is normal, so im sure its just the animation thats causing the slowdown and not the polycount of the model.
Is it just that Minib3d is really slow at animation, is this too large an animation for it ? or am I missing something obvious...